Wednesday, March 4, 2015

Alpha Testing!

I've finally reached the stage to start testing! I have the game prototype on my iPad2 and my brother's iPhone6. The cool thing is, it works! I mean, there's a couple of bugs and some need to tweak things, but it's on iOS devices and working! What does this mean? It means I have a lot to learn. Since this is the first game I've done for iOS, it's become pretty obvious that I should look at the development a little different. For example, my menus are totally off. They work, but they are SMALL! In UE4, I can set my UMG design window to specific resolutions...but on my screen, everything looks so big. I never took into consideration the actual size of the iPhone screen. So, the buttons are hard to push since they are so small. I'll be re-sizing all the menus for sure!
Also been giving a lot of thought to the level select menu. I'm going to have to have a swipe-able menu since all of the levels won't fit on one screen. I'll cross that bridge later.
So, the controls are the next thing to tackle (after the menus). On the PC, I use my arrow keys. Using the (virtual) thumb stick on the iOS device is way different. It's not as responsive. Also, the ball spins out (friction issue).
These are going to be the next big changes for the next build.

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