Monday, October 27, 2014

Menus...we need menus!

I have set up the following menus:
Main Menu (Play, Options, Quit)
Level Select Menu (displays the levels in the game. Level 1 is unlocked by default. It's the only one you can play at the beginning! Once complete, the level number will turn green and the next level number will turn white -signifying complete and unlocked, respectively - Locked levels remain grey's out.)
-Options (Will probably only have audio options and custom textures for the Pawn)
Level Start Menu - this pops up when a level is loaded. It reports the best time for the level, as well as the level name. It has a [return to] Main Menu button and a Begin button...guess what those do?
-Begin - will start the level. This adds the timer and pause button to the level. The timer counts up (gets the time from the Pawn).
Pause Menu - pauses the game. You can Resume or [return to] Main Menu
End of Level Menu - displays your time, the best time and a message based on whether you beat it or not. You can Replay the level, go to the Next Level, or return to the Main Menu

Here's some screen shots of the menus...in no particular order. (Note: the Level Select Menu is NOT exactly how I want it to work...but it works for now)

Comments and questions welcomed!





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