Monday, October 27, 2014

Technical woes

Not all is rosy in maze land. There are technical hurdles to still get over. UMG is a wonderful thing...makes Menu and HUD stuff easy for most folks. But there are issues I'm having with it...one cosmetic, one functional:
On the functional side, I can't seem to remove my level select widget (it is on the answer hub).
The cosmetic one is this: my level select menu is generated using a vertical scroll box. I'd rather use a grid.

The rest of the stuff left to complete is a bit more simple: make the player stop when the end tile is reached (currently, you keep going through momentum) and make it interesting when the play spawns. There's always the sound thing too, but I'm not as worried about that stuff yet.

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